Commands can be started with any of these ~ ! @ . ` (` is above tab, not next to enter)
The stuff in
parentheses - ex: (hs) - is another way to use that command. It's mainly for convenience. Do not use the parentheses in your command.
The stuff in
brackets - ex: [topic] - is required to run the command. Do not include brackets in your command.
The stuff in
curly brackets - ex: {female, war} - is optional to run the command. Remove the curly brackets from your command.
General commands:
- class [class name] - select a class
- hayscores (hs) - show oat totals for every herd
- hayscoringsheep (hss) - top 5 grazers by XP
- rank {name or number} - returns the person with the rank specified or returns the rank of the person specified (if not specified, returns player's rank)
- srank {name or number} - returns the person with the stealing rank specified or returns the stealing rank of the person specified (if not specified, returns player's rank)
- haythievingsheep (hts) - top 5 oat stealers
- teamscores (ts) {red, green, purple, blue} - prints members of a herd sorted by graze XP (also shows class in brackets)
- toptimes (tt) - outputs how long each herd has been in first place
- silo (items) - view our your herd's items and buildings
- suitcase (sc) - view your items and graze info
- satchel - check craft/thief/hunt info
- lastweek (lw) - get last week's stats
- prevhss (phss) {# of weeks back} - get last week's (or optional # of weeks) top sheep
- help [topic] - get help but this is going to get discontinued in favor of online documentation like this :#
- missingsheepreport (msr or mpr) - check who has been kidnapped
- ransom [nick] - buy back a member from your team. To check who is kidnapped use missingsheepreport
- kidnap - uses a piece of candy to steal another member of a party.
Dog and Thief commands:steal - steal from the top herd (or another herd if you are wearing camouflaging paint on!)
dog - send your dog out after a thief
feed - feed your dog
namedog [name] - name your dog (limited to two words)
poison - poison the leading herd's dog to incapacitate it for up to an 1 hour (poison resistance will decrease the time)
anti-venom (vaccine) - remove the poison from your dog (and reset any gained poison resistances)
doginfo (di) - view dog information
kennel {female, war} - browse or specify a type to purchase from the kennel
invade - your war dog will infiltrate a random enemy camp and remove a random shiny item for six hours
hunt - send your dog out for the hunt to earn some goodies -- or an old boot
heist - heisting is an individual crime where players can get cash and oats. To heist, type @heist. The amount of oats received depends on the total oats in the game.
holdup - holding up is a group crime involving up to 10 people where players can get cash, oats, building materials, and other items. To join, type @holdup. To view all involved players, type .satchel. To proceed with the holdup, type @holdup vote. Once the vote reaches 67%, the robbery will begin.
Buying commands:bazaar - browse the team items shop
auction [item] - begin a team purchase
approve - accept a team purchase
reject - reject a team purchase
sheepshop (ss) {item} {quantity} - browse or purchase from the Sheep Shop (it's the same command for both)
Commands based on items/levels:transform (.bsm, .xform) - transform into a Black Sheep to instantly start to graze every several minutes for 60/90 minutes
upgrade [item] - improve an item's performance (only thief, computer, fertilizer, or trough)
watch [30, 60, 90] - block thieves who try to steal without wool on (for 30, 60, or 90 minutes for $5 per minute)
party [nick] - allow a herdmate to graze (doesn't reset the timer)
lockpick (picklock if you're weird like me) - break out of jail if you get caught stealing -- this resets graze, too
refund - get your money back during a watch if you're no longer in first
reset [graze, hunt, craft, powergraze, heist, steal, party, bsm] - make a command available to use again (like .reset graze to graze immediately)
horn - call the crazy farmer out
barnmaster (bm) - check out your schedule for the day
check [nick] - check someone else's schedule
ransom [nick] - rescue someone who's been kidnapped
coupon [fertilizer, trough] - pick either a fertilizer or trough to keep
check [nick] - check any other player's timers
scout - after buying a telescope from the Sheep Shop, scout to see if there is a watch enabled
oat [platinum, gold, silver, bronze] [reset graze, hunt, steal, party, powergraze, craft, hunt, bsm, heist] [boost time, graze] [upgrade] [advance]
Graze commands: graze - graze oats to get oats and earn some ESD, herd money, and graze xp
powergraze (.pg) - take a powerful munch to earn more oats (but it will add time to do a regular graze again)
boost [time or graze] - boost time to decrease graze time after your next graze & boost graze to earn extra oats -- both effects last 6 hours
Building commands:craft [materials] - make some materials
send [materials] {how many} - send in your materials to the project
plan (plans or build) {building} - either start a new building or view the list of available buildings
project - see the materials needed for the current building
paint [color] - if your herd has the most oats, open the paint shop to steal from a different herd (costs 150 ESD to steal)
elect [nick] - vote someone for congress
run [money to spend] - produce oats based on your money spent and workers you have
time [number from 0-59] - set the minute of each hour when people can hire you to reset their party command
hire [nick] - visit the builder to reset your party command (10 ESD for herdmates, 20 for others)
train - send your dog to the kennel & for at least the next 15 hunts, get something (an extra 15 is gained for each stage of the kennel built)
skip - Congress can choose to skip the game and start another one (all congress must skip)
loan [nick] [number] - send ESD to teammate (or to yourself from the bank)
bank {amount} - check how much money you owe or pay your loan back
exchange [# of oats] - exchange oats to money (10 oats for $1)
manage - see building stats
appointments (app or sched) - check when each cleaner is open for business
resort - resets your class's main job (hunter = hunt, thief = steal) -- the stage of your luxury resort corresponds to the amount of times you can go there per day (e.g. stage 3 resort means you can use the command 3 times)
Wolf commands:select - choose a weapon to use against the wolf (selecting a weapon AFTER entering a battle is no longer possible)
battle {- join the battle against the wolf
attack - attack the wolf (trappers have stronger attack and defense) during your turn
heal [nick] - medics can heal a teammate during their turn
dodge - spies can make sure the wolf can't catch them
dig [nick] - defenders will try to build a grave for a teammate & suddenly see him/her return to life -- the digger will take some dmg for the effort
shotgun - deal 3x your normal attack -- this will consume your shotgun
shovel [nick] - dig a player (without taking up a turn) regardless of your class & without losing health -- 1x use
bandaid [nick] - heal a player (w/o using a turn) regardless of your class -- 1x use
prepare - spend 100 ESD before a farmer arrives (max: 15 mins prior) to get a free bandaid, shovel, and shotgun
status - see your attack and health
wolf - see the wolf's attack and health
tstatus - see everyone's attack and health
Other commands:Admin Commands:assign [nick] [herd -- in form of 1gh]
adjust [item name] [cost, desc, count, type, adj] [new value] -- ex: .adjust Sceptre Desc This item is awesome
disable [command] -- disables a command
enable [command] -- enables a command
set [nick] all -- reset variables; use it if someone is stuck (like kidnapped) or something
additem/ESD/money/time/oats/boost/reset [nick or team(in short form like 1gh)] [name of item/reset/boost or amount of money/esd/oats/time(in hours)]
@@@@ Barn commands (for priorities):.barn {#} -- displays list of priorities or just the priority number you pick
.updatebarn
- [Region] [Battle URL] [Country to fight for] -- sets the battle you choose as the priority number you choose
.clearbarn {#} -- clears the entire barn or just the priority number you choose
.insertbarn
- [Region] [Battle URL] [Country] -- inserts the battle you choose at the spot. Every other battle will be moved down the list one spot
.switchbarn
-
- -- switches the position of two battles on the priority list
Random commands:.invite -- only works in #blacksheep; it just tells them to identify and go to #VMA-214
.ignore [nick] -- when someone joins #blacksheep (and they're not blacksheep members), the bot will message #ApeCage & #blacksheep. This command stops it for the specified nick
.findjob [eRep name] -- this will find the specified commune owner. It takes like 15-30 seconds, though... -- disabled while I fix some stuff
.profile [nick] [profile link] -- allows a sheep to req (puts link in database)